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Because in Vault 101, no one ever enters. It was here you were born, it was here you will die. “For on that day, the giant steel door of Vault 101 slid closed…and never re-opened.
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That bit exposition instantly reminded me of Fallout 3. Enough time has passed that the horror of the surface has faded into memory, with some Shelter residents too young to even remember what the surface is like, or having not experienced it at all. The year is 2035 – the privileged world has taken to underground shelters to escape the nuclear hellfire caused by World War III. Afterfall: Insanity is the first production on such a large scale, moving up from an amateur project to full-scale release. However just because Afterfall came from a small team, that doesn’t mean I’ve given it a free pass to suck– I’ve still run the game through its paces. These guys are an independent studio, and Afterfall was funded with help from Nicolas Entertainment Group, a small developer.
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Thanks where it’s due, to the staff for helping me through some of those issues!Īdmittedly, after I played through the demo, I was pleased and hopeful for the full release, but I had a nagging doubt that it wasn’t going to live up to my expectations. Intoxicate Studios brings together young creators who have a real passion and dedication. They were issues with my PC, and it’s nothing that you should be worried about, but it almost caused me to give up on this entire thing out of sheer frustration. Even though I enjoyed playing through the demo and had pretty high hopes for it, technical issues caused me to lose far more time than I even care to admit on it. I’ve got a bit of a confession to make I almost gave up on Afterfall: Insanity.